An armoring is an item modification and is the primary component of custom quality armor. I will not be writing out tooltip descriptions for abilities and I will only be writing out the components of discipline passives that directly relate to the ability and rotation. If you want to be fully BiS, you can start swapping out some of the unlettered enhancements for R variants in order to not waste a single point when going past a threshold, though I wouldn’t waste too much time doing this if I were you. Reverberating Force – Increases the critical damage dealt by Thundering Blast, Lightning Flash, Chain Lightning, and Crushing Darkness by 15%. Please have the game open while reading the remainder of this guide. You do not need them. This makes Crushing Darkness a very poor candidate for for use with Force Speed and Recklessness because only the weak, initial hit will benefit from these abilities or any others that only affect direct damage. You will never find a more wretched hive of scum and … Effect: Reduces the damage taken from all periodic effects by 15%. The big thing to note is that if this proc is active and you use Force Speed to gain Convection stacks, both Subversion and a charge of Convection will get consumed on the same Lightning Bolt unfortunately. The upcoming SWTOR Expansion – ‘Onslaught’ – will introduce a many changes for each Class in the game. Players get this ability at level 72. Additionally, reduces the cooldown of Unnatural Preservation by 5 seconds. All offensive cooldowns should be used as frequently as possible under the conditions stated here or if it needs to be saved for a DPS check/burst window, but don’t start delaying it for that until you see that you have to. Telekinetic Wave / Chain Lightning gives you Telekinetic Flux / Volt Flux, causing your next Telekinetic Blitz / Volt Rush to arc to multiple targets for the next 10 seconds. I also like to use the ability and immediately break the channel to get the single stack of Enduring Bastion which helps a little bit in burn phases where everyone is taking constant damage. There is an alternative build you can do specifically for level 70 content that allows you to have the 1.2s GCD while the Primeval Fatesealer relic is active. The best example of this for sorcs is placing your Force Storm on just a couple of the Ugnaughts that are away from Grob’thok. However, Unnatural Vigor has complicated this somewhat because it grants 15% damage reduction for 6 seconds after use, so now you often have to weigh the damage reduction against the healing if you’re at full health (is it better to take the full hit and heal afterwards or will the damage reduction end up being more valuable?). Recommendation: Never take this. Effect: Increases all healing received by 5%. It can also be activated in the middle of channels (including Force Barrier), not casts though, without interrupting the cast so long as you stay in range of whatever you’re hitting. Unfortunately, now we don’t really get to use it for movement since we need it for the Gathering Storm set bonus, though if you come across a situation where you will likely die if you don’t use it, save it for that situation but try to rely on Phase Walk as much as possible if those situations can be predicted and make sure to use Force Speed during downtime to keep reducing the cooldown on Polarity Shift. Here stands our example Telekinetics Sage, in front of a swarm of enemies. They are not worth the credits and in my personal opinion, BioWare should not have released them at all. This means it’s better to use Recklessness and Force Speed on this ability rather than Lightning Bolt since the effects will apply to the entire channel. Conduction – Forked Lightning (and Forked Darkness) each reduce the cooldown of Polarity Shift by 1 second each time they trigger. Star Wars the Old Republic has tacticals that buff all the classes, with ones specific to the classes being the most interesting. If you think Medpacs are too expensive, it’s time to get Biochem on one of your alts or even better, your raiding toon so that you can make your own or get reusables. The Corrupted Flesh utility will not help you if Lightning Barrier is triggering primarily off of a DoT, like Nefra’s scream or Stormcaller’s Double Destruction since those attacks are considered direct damage, not periodic. You should also make sure it’s going towards a target you actually want to hit (I really don’t think it’s worth taking if it’s mostly going towards little adds that will get killed with AoE and aren’t worth focusing down) and be sure to check in StarParse after a fight to see how much damage it’s dealing, if you’re getting very little (less than 1 tick per bubble) or no damage from the ability, take that utility off and use Dark Resilience for that fight, though make sure you’ve checked it thoroughly; for example, Zorn & Toth in EC only tick during the phases where the spikes (red circles) are coming out of the ground. Recommendation: Take this on specific fights only. If you find yourself running for long periods of time (normally if you’re kiting something), this is a great alternative to Shock if that’s on cooldown and you don’t have any other DPS abilities available that can be activated while moving. This is due, in large part, to the Stormwatch tactical and the Gathering Storm set bonus, both of which provide very large sustain … This is easily the hardest hitting ability on the sorc and accounts for about 20% of your total damage output. Convection is a tier 1 Sith Sorcerer Lightning skill. In 6.1.1, Madness performs ever so slightly better on the training dummy than Lightning, though in actual combat, it will often perform slightly worse since it doesn’t synergize nearly as well with the Lightning Barrier utility. It’s really important to note that Lightning Bolt does not deal more damage than other less rotational abilities like an unprocc’d Shock or Force Lightning, so you won’t lose DPS if you replace it for another ability if the other ability has a more desirable trait. Elemental Damage generally refers to fire based damages. Force Lightning is also very helpful in this situation, so it’s actually advantageous that Shock (and Force Lightning) do not grant all the other procs that Lightning Bolt does. Single Target vs AoE – Does the attack hit multiple players? Unless you get hit by a one-shot mechanic (which you shouldn’t), you should never let yourself die while your Medpac is still available and you certainly should never try to use one of your heals before using your Medpac (and I hope you know that Unnatural Preservation is not included in this). The tiny stat variations from using something like an R-3 versus an R-4 aren’t worth the trouble and a single extra random crit, lag spike, or mid-fight sneeze will completely overshadow any difference in DPS you could possibly observe from an extra few points of power. Recommendation: Take this on specific fights only. This effect cannot occur more than once every 12 seconds. There are a few fights in the game where DoTs end up being coded as dealing direct damage instead of periodic so Lightning Barrier ends up getting a ton of ticks in quick succession. Periodic vs Direct – Periodic is if it’s a Damage over Time effect (DoT) and direct if it’s not a DoT. Convection – Force Speed grants 2 charges of Convection which make your next 2 Lightning Bolts activate instantly. A frequent situation can happen where Crushing Darkness will come off cooldown right before Lightning Flash so you’ll still have the proc, but it will fall off very early into the cast, which is fine, but be careful because if you’re slow (low APM) or don’t have enough alacrity, you might end up hard casting Crushing Darkness which is bad. |. Unless you’re buying time for DoT ticks and such, there’s not too much of a point to channeling for longer than 6 seconds anyway, which is when you get the fourth and final stack of Enduring Bastion which absorbs a massive amount of damage (though usually not massive enough if you need the 4 stacks). This effect does not affect Static Barriers placed on allies and cannot occur more than once each second. It’s important to note that you’ll always deal the same amount of damage per tick no matter how much health the bubble has left, it isn’t a reflect where the damage sent out is proportional to the damage received, so if you have just 1 health left on the bubble when you take damage, Lightning Barrier will still send out a tick that deals the same amount as a Lightning Bolt. You need that extra 1% in order to reach the 36.38% alacrity threshold to gain the 1.1s GCD while Polarity Shift is active. Elemental Convection: Jedi Consular: Sage: Telekinetics: Telekinetic Blitz triggers Tidal Force when activated. If there’s ever any downtime or if you ever have to switch to attack something else, make sure that Affliction is on the target before continuing on with your rotation as it can often fall off. As of 6.1.1, Telekinetics was nerfed slightly, but it’s still a good ranged DPS spec to play in 6.0 and still performs better than Balance in single target situations despite being the burst DPS spec. Because Lightning Bolt is still a 1.5 second cast (same as a GCD), you’re not actually doing your rotation any faster because you can’t use your next ability until the same amount of time has passed since the ability was activated. If you try to teleport while in the air, sometimes it doesn’t work, sometimes there is a whole lot of lag before it teleports you so be mindful of that. Lightning is rather easy to get into, but still requires thorough class and game knowledge to excel. Complete Sith Sorcerer Lightning Guide (PvE only), suitable for both beginner players and more advanced and experienced veterans, who seek to improve their performance! Tell them to git gud. It should also be saved for burst phases and DPS checks if they exist in a given fight. Additionally, the cooldown of Phase Walk is reduced by 15 seconds and all defenses are increased by 30% for the duration of Shifting Silhouette. The reason I recommend an extra 1% alacrity over the amount needed for the 1.3s GCD is because of Polarity Shift. Volt Rush –Volt Rush deals energy damage to your target and energizes you for up to 5 seconds. You almost always want to make sure that you use one of the charges of Recklessness on Thundering Blast, while it is an autocrit, it will still benefit as a supercrit, where the excess critical chance is converted into critical multiplier. Can the healers deal with it without too much stress? I would like to thank Endonae for reaching out with an offer to deliver this extensive Lightning Sorcerer PvE Guide for SWTOR Update 6.0+. You have better tools to slow enemies, like Chain Lightning and Force Slow. That honor goes to the Mercenary, which has a 24 second cooldown on their interrupt (and it was the only class that didn’t have one at launch). This is not generally useful in operations because most enemies have CC immunity. This is more significant than it has been in prior expansions since the overall uptime of Polarity Shift has increased significantly thanks to the Gathering Storm set bonus. Generally, the unlettered stuff is is pretty close to optimal if it isn’t outright followed by R and AR mods. This is the famed sorc pull! I’m posting this for a non sub friend who is looking for a good Sorc guide to use Elemental Convection tactical with Gathering Storm gear. Effect: Activating Cloud Mind grants Suppression, which increases damage reduction by 25% for 6 seconds. Effect: If your Whirlwind breaks early from damage, the target is stunned for 2 seconds. Armoring can be crafted with the Armormech and Synthweaving Crew Skills, purchased with commendations, or … When Affliction is on the target, Thundering Blast is an autocrit, so it is imperative that Affliction is active on anything you plan to hit with Thundering Blast. It is required for Cartel Warlords in NiM to cleanse Horic’s grenade. If the adds are not yet grouped up but will be before your next Thundering Blast, delay the ability until they are sufficiently grouped up. Welcome to my 6.0 guide for Telekinetics Sage! If a tank is telling you to stop DPS or hold off for a few seconds because they can’t keep aggro, don’t listen to them, they’re the one that doesn’t know the proper way to keep aggro. 6.0 Onslaught Set Bonus/Tactical İtems/Amplifier. Recommendation: Take this on specific fights only. Do not consider it as off-healing. You won’t get the full damage of your DoTs but you also won’t have to spend a GCD to apply them when the boss is vulnerable, so you will end up dealing more damage. The key to fixing this is not using any Lightning Bolts or anything else that procs Lightning Storm until you use Thundering Blast again. Merely adding augments and amplifiers to them. Sorc DPS in general also doesn’t have to deal with any sort of energy management like most other classes and has the best mobility out of any of the ranged DPS specs. The more ticks that go out, the higher priority it has. Effect: Force Speed grants Emersion, removing all movement-impairing effects and granting immunity to them for the duration. Lightning Flash, Crushing Darkness, Shock w/ Proc: 3 targets, Chain Lightning: Never, because Chain Lightning deals roughly the same damage but only has a 2.5 second cast time instead of a 3 second channel, Lightning Bolt, Lightning Flash, Crushing Darkness, Shock w/ Proc: 2 targets. In PvE, this is much stronger mitigation than what you can get out of Unnatural Vigor, however it’s unreliable. 158k members in the swtor community. Almost every fight in the game has some form of AoE damage and the vast majority of damage dealt by bosses is considered AoE. Use my referral link to sign up and get a FREE Preferred Friends Bundle and 7 Free Days of Subscription! Also, lightening based attacks should not be confused with Elemental Damage. If Lightning Flash is not available immediately before or after Thundering Blast, Chain Lightning Should consume your second charge of Recklessness. You don’t have to do this, but it will slightly increase your DPS in sub-75 content. This opener assumes that you are using the Stormwatch tactical and have the 6-piece Gathering Storm tactical; if you are using a different tactical, particularly Ticking Force-Bomb, pre-cast Crushing Darkness instead and just follow the priority list as this opener basically does. Lightning Barrier represents a significant amount of your total damage output; over the course of entire fights, it can easily account for 5%-7% of your total damage output, which is a ton considering the ability has an effective 20 second cooldown, longer than any other rotational ability, so damage per use is very high. Effect: Strike the target with your lightsaber, dealing ~8,400 weapon damage and immobilizing it for 3 seconds. This is your CC break. In my testing, I haven’t noticed a difference between using Thundering Blast or Lightning Flash first if they come off cooldown at the same time, though I think it will come down to other factors as to which one is better at any given time. Couple this with the fact this requires you to use Telekinetic Blitz, and this tactical is very unappealing. Price Match Guarantee. This is not a personal buff for you, it’s something that buffs the whole team. In other fights, there will be certain attacks that bosses will do that make Lightning Barrier tick a ton in a very short time. Yes I'm wearing my Assassin gear because I don't have sorc gear yet lol. You should not ever off-heal yourself unless you literally think you will die if you do not receive healing right now and the pull is salvageable. Convection was a Force power that allowed a Force-user to alter their body chemistry, causing the skin to burn with incredible heat. It is off the GCD and functions as a CC break, and I do use it if I need to CC break frequently, like I do on Monolith when getting a color. Almost everyone should get this tier of augments. Star Wars The OId Republic receives its long-awaited and much needed new new expansion – Onslaught, also known as Game Update 6.0. At 18 seconds, its cooldown is longer than what most melee specs have, but isn’t the longest for ranged specs. The only time you won’t take this is if you’ll be taking Shifting Silhouette instead. This DoT is one of your hardest hitting abilities on its own and accounts for about 11% of your total damage output. Chaos Nexus – Forked Lightning has a 50% chance to produce a second arc of lightning instead of 25% during Polarity Shift. Please upgrade your browser for the best possible experience. Remember, you should use the Advanced Kyrprax Attack Adrenal in level 75 content and Advanced Kyrprax Critical Adrenal in non-level 75 content. Lightning, Tier 1 (3 ranks) Increases the damage dealt by Lightning Strike, Crushing Darkness, Chain Lightning and Thundering Blast by 2/4/6%. While it isn’t an exact match, the nature of the spec in terms of ability priority and damage distribution demand that this is the best way to ensure that you will get the Lightning Storm proc as consistently and frequently as possible. It also automatically critically hits targets affected by Affliction, so you want to make sure it’s applied before using this ability. If yes, then it’s an AoE. 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