After a hiatus, during which Rare was acquired by Nintendo competitor Microsoft, Retro Studios revived the series with Donkey Kong Country Returns (2010) for the Wii and Donkey Kong Country: Tropical Freeze (2014) for the Wii U. Donkey Kong Country is a side-scrolling platform game in which the player must complete 40 levels[2] to recover the Kongs' banana hoard, which has been stolen by the crocodilian Kremlings. Wise noted that when he composed video game music in the 1980s, he was limited by the NES's technological restrictions. "[47] The emphasis on Donkey Kong Country's SGI-rendered visuals built anticipation for the release. Platformer. [21] The team began designing levels by establishing a predominant feature (e.g. [32], Donkey Kong Country features atmospheric music that mixes natural environmental sounds with prominent melodic and percussive accompaniments. The ACM process was handled by a designated computer that had a proprietary utility similar to Deluxe Paint. In 40 side-scrolling levels, the player collects items, defeats enemies and bosses, and finds secrets on their journey to defeat K. Rool. [21] He noted that game development was more of a hobby at the time,[21][24] as much of the Rare staff were young and "just felt like we'd been given an opportunity to make something pretty cool, and that's all we were trying to do". With the atmospheric score of David Wise, the quirky tunes of Eveline Fischer and the unforgettable melodies of that other guy, it's a franchise full of famous songs. [104], This article is about the video game. It is a reboot of Nintendo's Donkey Kong franchise and follows the gorilla Donkey Kong and his nephew Diddy Kong as they set out to recover their stolen banana hoard from King K. Rool and the Kremlings. [22] This pushed the SNES hardware to its limits and there was concern that it would be impossible to compress the SGI-rendered models, which used millions of colours, into 15-colour SNES sprites. [21][18] Nintendo was stunned by Brute Force[21] and bought a 25 per cent stake in the company that gradually increased to 49 per cent—making Rare a second-party developer and leading to the development of Donkey Kong Country. [4] In retrospect, Nintendo Life's Alex Olney said the pioneering graphics would survive the test of time,[7] while Oxford was more sceptical, saying that despite the "unholy coupling" of Donkey Kong Country's pre-rendered graphics and the SNES processor, the game featured a variety of "paper thin" backgrounds. [21] Rare avoided mentioning that Cranky was the original Donkey Kong in the game and marketing materials, fearing that Nintendo would disapprove of the idea. Other "animal buddies" include Rambi, a powerful rhinoceros that can charge into enemies and break open secret doors, Expresso, an ostrich which enables the Kongs to jump high and glide through the air, and Winky, a frog that can leap higher than any animal. According to Gregg Mayles, Nintendo was impressed, though Yokoi said that he was concerned the game was "too 3D" to be playable. [20][105] Diddy also joined Donkey Kong as a Super Smash Bros. character in Super Smash Bros. Brawl (2008),[106] while King K. Rool debuted as a Smash character in Super Smash Bros. According to Gregg Mayles, having two players on a single screen was challenging, while split-screen multiplayer was unfeasible. It also helped establish Rare as one of the video game industry's leading developers and re-established Donkey Kong as a key Nintendo franchise. [92] However, the game has also appeared on many lists ranking the greatest video games of all time. Donkey Kong Country review", "Rare: Celebrating 30 years of gaming glory", "Month Of Kong: The Making Of Donkey Kong Country", "Anniversary: 20 Years Ago Today, Rare Resurrected The Donkey Kong Brand", "Donkey Kong Country for Game Boy Advance Reviews", "King K. Rool from Donkey Kong Country joins Super Smash Bros. [21] Wise faced numerous challenges due to the technological restraints of the SNES, such as being unable to directly use a keyboard. [19] Rare assembled a team of 12, and according to product manager Dan Owsen, 20 people worked on Donkey Kong Country throughout the development cycle. "[100] In 2019, video game historian Frank Cifaldi checked the Electronic Games issue with the Miyamoto interview and found it contained no such quote. [21], Steve Mayles created the other new Kong characters using the Donkey Kong model as a base. [84] The Game Boy Color version was a runner-up for GameSpot's annual "Best Game Boy Color Game" and "Best Platform Game" awards, losing to Dragon Warrior I & II and Banjo-Tooie, respectively. [5][3][6], Donkey Kong Country is a reboot of the Donkey Kong franchise,[8] set long after the events of Donkey Kong (1981) and Donkey Kong Jr. (1982). The North American release came first on 21 November, followed by the European release on 24 November and the Japanese release on 26 November. [43] Nintendo anticipated to sell approximately two million Donkey Kong Country units in one month; Main acknowledged this was an unprecedented expectation but said "it's based on the off-the-chart reactions we've received from game players and retailers. [110] Retro Studios revived the Donkey Kong Country series in 2010 with Donkey Kong Country Returns for the Wii, followed by Donkey Kong Country: Tropical Freeze (2014) for the Wii U and Nintendo Switch; both games were critical and commercial successes. You know you remember Donkey Kong! Cranky's Conga - Donkey Kong Country 2 by GilvaSunner. [32] The minimalist "Cave Dweller Concert", which features only a marimba, drums, and synths, was influenced by Stamper, who wanted the track to be abstract and reflect the feeling of uncertainty associated with exploring dark caves. [24] The animal companions, such as Rambi the Rhino, were an extension of Diddy's function as a power-up. Control Donkey Kong and Diddy Kong as you travel to the jungle! The two take on K. Rool and seemingly defeat him, initiating a mock credits roll claiming that the Kremlings developed the game, but K. Rool gets back up to continue the fight. Die Donkey-Kong-Spiele gehören neben Super Mario, Pokémon und The Legend of Zelda zu den erfolgreichsten Videospielreihen des Unternehmens und werden von wenigen Ausnahmen abgesehen nur von Nintendo vertri… Time attack videos for Donkey Kong Country Returns. [38], Nintendo published Donkey Kong Country for the SNES in November 1994. [24], Bayliss was in charge of redesigning Donkey Kong, and wanted the design to be simplified and compact. Rare also attempted to keep the look of the levels consistent so completely different landscapes would not be right next to each other. It was on gigantic, imposing displays and marquees at Wal-Mart and Babbages... For kids of the era, November 20th seemed like the eve of a revolution. Donkey Kong Country is a high quality game that works in all major modern web browsers. [25], The level design was heavily influenced by Super Mario Bros. 3 (1988). (1996). [74] Writing for Entertainment Weekly, Bob Strauss said the backgrounds were "movie-like" and praised its "monster" textures and impressive 3D characters. If the player is hit by an enemy, the leading Kong runs off-screen, automatically enabling the player to take control of the other. 21: 21 "To the Moon Baboon" Erika Strobel: December 6, 1998 () 16: Donkey Kong thinks of making a time capsule full of the islanders' items to the Moon. [4] Multiplayer modes include the competitive "Contest" mode or the cooperative "Team" mode. According to the Los Angeles Times, Nintendo spent US$16 million on Donkey Kong Country marketing in America alone; at the time, significant game releases typically had a much smaller average marketing budget of US$5 million. Donkey Kong Country[a] is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). [17] According to character designer Kevin Bayliss, after a meeting, Tim Stamper informed him that Nintendo wanted to revive Donkey Kong for a modern-day audience. Simultaneous multiplayer also conflicted with his vision of fast gameplay. This online game is part of the Adventure, Arcade, Emulator, and SNES gaming categories. 1:07. Wise had to keep music consistent across the SNES's eight sound channels, noting that if there "was two minutes of music on one of these channels, there had to be exactly two minutes on the other seven channels". The 1987 Official Nintendo Player's Guide advertised a revival for the Nintendo Entertainment System (NES), The Return of Donkey Kong, that was never released. [22] Naming the character was a challenge,[22] and Mayles dropped his preferred "Dinky Kong" following copyright problems with Dinky Toys. The first and second games in … Gregg Mayles said that the team wanted moves that would be "iconic". [83] It also received a Nintendo Power award for Best Overall Game of 1994 and two Kids' Choice awards in 1994 and 1995 for Favorite Video Game. :ドンキーコング, Donkī Kongu) ist eine populäre Videospielfigur der Firma Nintendo, die titelgebender Held mehrerer, zum Teil höchst erfolgreicher Videospiele ist. [81][7] The game's plethora of secrets invited praise among both contemporary and retrospective reviewers: Garnier considered the game's diversity in "animal buddies" and secret collectables to be one of its main strengths, saying that the goal of attaining a 101% completion rate through finding all of the secrets adds a "delightful" replay value. New arcade games and the most popular free online games are added every day to the site. Reviewers commended the fluid and fast-paced gameplay of both versions,[69][56][70] although some considered the Game Boy Advance graphics disappointing. Each level is uniquely themed with varying tasks such as swimming, climbing, and more! [90], Both contemporary and retrospective critics cohesively asserted that Donkey Kong Country's visual appeal helped increase the lifespan of Nintendo's then-fledgling SNES; Matthew Castle from the Official Nintendo Magazine noted that the game brought next-generation graphics to the console just 12 days before the rival PlayStation's Japanese launch, proving to consumers that an immediate upgrade was unnecessary. [23] Gregg Mayles recalled Nintendo's input as supportive and helpful, as the Rare staff was inexperienced. [58] Donkey Kong Country returned to the Wii U's Virtual Console in February 2015[59] and was added to the New Nintendo 3DS Virtual Console in March 2016. In certain levels, the player can gain assistance from the Kong's five "animal buddies" found by breaking open unique crates. [3] Marriott echoed this by criticising the game's lack of originality and Donkey and Diddy Kong's shallow range of attacking moves, while Provo, despite noting acknowledging its addictive appeal, felt it had "straightforward" gameplay. The show portrays Donkey Kong, an anthropomorphic ape living in the jungle who happens to stumble upon a magic orb called the Crystal Coconut in the temple of Inka Dinka Doo. [41], An alternate, competition-oriented version of Donkey Kong Country was sold through Blockbuster Video. [81][79] Pearson praised each level's unique musical theme and considered each of them an accurate reflection of their respective environments, while remarking that it pushes the SNES' audio chip to the limit, along with its graphical prowess. Donkey, alongside his nephew Diddy, sets out on a journey to reclaim the banana hoard and defeat the Kremlings. [32] The title screen theme, added towards the end of development, is a remix of Nintendo's original Donkey Kong theme and was written to demonstrate how Donkey Kong had evolved since his debut. If you enjoy this game then also play games Mario vs. Donkey Kong and Donkey Kong 64. YouTuber BlobVanDam took it upon themselves to showcase how beautiful an HD release could be. In single-player, the player controls one of two characters: the gorilla Donkey Kong or his monkey nephew Diddy Kong, switching between the two as necessary. Donkey Kong and his sidekick, Diddy Kong, star in a computer-generated rendition of the classic video game. [19] Sutherland also had to cut many of K. Rool's animations for the final boss fight to maintain a good frame rate, to the chagrin of Steve Mayles. [53] Conversely, the visuals of the Game Boy Color version were more warmly received by critics, considering the console's meagre hardware capabilities. Die Viehkinger aus dem Eismeer haben die Donkey Kong-Insel in den Dauerfrost versetzt. Donkey Kong eventually loses him and the baby gets in King K. Rool's hideout. Donkey Kong Country has 157 likes from 163 user ratings. It was also the first Donkey Kong game neither produced nor directed by creator Shigeru Miyamoto, though he contributed design ideas. Each level features various items for the player to collect; these include bananas, golden letters that spell out K–O–N–G, extra life balloons, and golden animal tokens that lead to bonus stages. [21] Sutherland was responsible for implementing the graphics in-game and found having to reduce characters' frames of animation challenging. [9] One night, the Kremlings, led by King K. Rool, invade Donkey Kong Island and steal the Kongs' hoard of bananas. [17] As such, it developed a version of Donkey Kong Country for the GBA, released in the West in June 2003 and in Japan the following December[53] as part of Nintendo's line of SNES rereleases for the GBA. [18], Nintendo sent a promotional VHS tape, Donkey Kong Country: Exposed, to subscribers of Nintendo Power magazine. Donkey Kong Country 3: Dixie Kong's Double Trouble! [20] Wise cited Kondo's music for the Super Mario and Legend of Zelda games, Tim and Geoff Follin's music for Plok (1993), synthesizer film soundtracks released in the 1980s, 1990s rock and dance music, and his experience with brass instruments as influences. Time attack videos for Donkey Kong Country Returns. The port was developed alongside the GBC version of Perfect Dark[50] and many assets, including graphics and audio, were re-used from Rare's Game Boy Donkey Kong games. [2][43] Exposed, hosted by comedian Josh Wolf, provides a "behind-the-scenes" glimpse of the Treehouse, the Nintendo of America division where games are tested. [21] Donkey Kong Country was the first Donkey Kong game that was neither directed nor produced by franchise creator Shigeru Miyamoto,[2] who was working on Super Mario World 2: Yoshi's Island (1995) at the time. Donkey Kong Country's boss fights also garnered complaints among critics: Oxford, Olney, Pearson and Bianco all found the bosses lacklustre, uninspiring and repetitive. Such restrictions helped him understand the importance of a console's sound channels and what would be important to do when composing video game music, so these lessons helped him when he worked on Donkey Kong Country. "Super Mario World & Yoshi's Island Developer Interview", "Thanks Yes it was originally written for an internal update/progress video for KI. 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